26. Play场景,现在所有弓箭都落地正确
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27. 运用上面技考,也删除所以曲线第一个控制点,图中圈住的地方
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28. 视图菜单Show > NURBS Curves 隐藏NURBS曲线不显示
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29. 观察弓箭,每条弓箭都有一个粒子控制,这就是Instancer的功能,使粒子变为实物。根据这特点为粒子发射粒子
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30. 选择粒子打开菜单命令 Particles > Emit from Object 后面的属性对话框
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31. 设为图所示Speed 为1.5
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32. Play场景,粒子正确从粒子上发射
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33. 并且选择粒子,打开它的属性设置如图:
LifespanMode: Random range
Lifespan : 0.6
Lifespan Random:0.5
粒子类型为:MultiPoint
Multi Radius为0.165
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34. 打开Per Particle(array)Attributes和Add Dynamic Attributes栏目,
从Opacity按钮打开Particle Opacity 勾选Add per Particle Attribute,再Add属性
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